I tried to move the launch file to a small partition called F: which worked a lot better but the problem moved to the subst command instead. There are other mechanisms we could use to select the game, pipe, drive c:\ but this method does not work with autoboot, autoboot must have a file written to a persistent disk. When you select a game in the multi a file is written to drive D: containing the game to launch, but since the system is "recreating" drive D: the file does not really exist on the disk, this is why you get the: no entity error. The existing design uses a launch file which is written to drive D: So when booting up:UWF - Recreate drive D: Since the TypeX employs UWF (Read-only filter) on drive C: the D: drive will automagically be recreated when the system is booted. D:\: => C:\Raiden_IIIOne important thing to note is that in order to do accomplish this we need to delete the D: drive.
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